What's the worth of a remake? Can its value be found in a complete new interpretation of a nostalgia-drenched classic, such as Syndicate? Or what about making substantive changes to what amounts to the same game, as in Metal Gear Solid: Snake Eater 3D? And where does that ultimate of ultimates fit in? The highly complicated, don't-try-this-at-home-kids feat of porting a remake, as in Ninja Gaiden Sigma Plus? Justin Calvert, Chris Watters, Carolyn Petit, Peter Brown, and Tom Magrino discuss.
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